ARCHSPLACE
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Offset

3DFin the studio

Offset

Offset draws a copy of a face's outline at an even distance inside or outside it, in the 3D view, holes and curves included. It works on a face of drawn lines, on a face of a body, or on lines you selected first.

What it is

Offset draws new lines parallel to an outline, at the same distance all the way round. On a face it offsets the outer outline and every hole together. Arcs stay arcs: an offset circle is a circle.

The new lines are drawn lines like any other. On a face of drawn lines they split it into a band and an inner face; on a face of a body they are taken by the body and split its face the same way. Either way you can then push or pull the parts on their own.

Before the click the face under the pointer lights in orange. Once a face is taken, the new outline follows the pointer as a ghost; the distance is read from the pointer, and it snaps to corners, midpoints and edges on the face's plane.

When to use it

  • To draw a frame inside a face, then push the middle in to make a panel or a recess.
  • To draw a border around a face before pulling it out.
  • To offset a few chosen lines, such as the edge of a terrace, as one chain.

The steps

  1. Choose what to offset. To offset some lines only, select them first with Select; otherwise go straight to the tool.

    Choose what to offset. To offset some lines only, select them first with Select; otherwise go straight to the tool.
  2. Take the tool. Press F, or click Offset.

    Take the tool. Press F, or click Offset.
  3. Click the face. It lights in orange before the click. With lines selected first, the click anywhere takes them as a chain.

    Click the face. It lights in orange before the click.
  4. Move in or out. The new outline follows the pointer: inward shrinks it, outward grows it.

    Move in or out. The new outline follows the pointer: inward shrinks it, outward grows it.
  5. Commit. Click, or type the distance and press Enter; a typed distance goes to the side the pointer is on. A double click on a face repeats the last distance. Escape lets go.

    Commit. Click, or type the distance and press Enter; a typed distance goes to the side the pointer is on.

What it refuses

  • A distance that collapses the outline. An offset that would shrink the outline to nothing draws nothing, and a notice says to use a smaller distance.
  • Lines that do not form one chain on one plane. Selected lines are offset together only when they belong to the same drawn lines, join end to end and lie on one plane; otherwise the click takes the face under the pointer instead.
  • Walls, slabs and roofs. Their faces are not offset by this tool; a click on them does nothing.

What it writes to the contract

One offset is one undoable step that adds the new lines to the drawn geometry of the model, or of the component you have open. Where they cross other lines they split each other, and on a body's face they become part of the body, splitting that face.

Common questions

How do I make a frame inside a face?

Take Offset (F), click the face, move inward and click, or type the frame's width and press Enter. The new outline splits the face into a frame and an inner face you can push in.

Can I offset only some edges?

Yes. Select the edges first, all from the same drawn lines and on one plane, then take Offset: they are offset together as one chain, wherever you click.

Does an offset arc stay an arc?

Yes. An arc or a circle offsets to one curve again, so it can still be picked and erased whole.