ARCHSPLACE
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Arc by centre

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Arc by centre

Arc by centre draws a true arc in the sketch editor from a start point, a centre and an end given by the pointer's direction from the centre or by an angle you type. The arc runs anticlockwise from the start unless the typed angle is negative.

What it is

Arc by centre draws an arc on a circle you define by its centre and one point on it, the start. The arc runs from the start, anticlockwise about the centre, to the point of the circle in the direction of the pointer. Or you type the angle it covers, in degrees: positive anticlockwise, negative clockwise. The radius is always the distance from the centre to the start.

This is the arc to use when the centre is known, such as an arch whose centre sits on the springing line.

When to use it

  • Drawing an arch from its known centre and springing point.
  • Drawing an arc over an exact angle, such as a quarter circle.

The steps

  1. Arm Arc by centre. In the sketch editor (see Select for the ways in), type A then C quickly, or click Arc by centre on the editor's toolbar. The hint at the cursor says arc by centre: pick the start point.

    Arm Arc by centre. In the sketch editor (see Select for the ways in), type A then C quickly, or click Arc by centre on the editor's toolbar.
  2. Click the start. It snaps to corners, middles, crossings, the dimmed shape in force and the lines of the view. You can also type it as x;y from the editor's origin, the opening's centre at floor level or the plan's origin.

    Click the start. It snaps to corners, middles, crossings, the dimmed shape in force and the lines of the view.
  3. Click the centre. It snaps the same way, and can be typed as a point too, @dx;dy measured from the start.

    Click the centre. It snaps the same way, and can be typed as a point too, @dx;dy measured from the start.
  4. Point the end, or type the angle. The arc follows the pointer, anticlockwise from the start. Click to draw it. Or type the angle it covers in degrees and press Enter: 90 for a quarter circle anticlockwise, -90 clockwise.

    Point the end, or type the angle. The arc follows the pointer, anticlockwise from the start.
  5. Carry on. The arc is drawn and left selected, and the tool waits for the next one. Escape drops the points given, then goes back to Select.

    Carry on. The arc is drawn and left selected, and the tool waits for the next one.

What it refuses

  • A centre on the start. A circle of no radius makes no arc, and the hint says that point makes no shape.
  • An angle of nothing or a full turn. An end in the start's direction, an angle of 0, or 360 and more, is refused the same way. Draw a full circle with Circle.
  • An angle typed too early. The angle is taken only after the centre. A bare number typed before does nothing.
  • Clockwise with the pointer. The pointer always gives the anticlockwise arc. Type a negative angle for the other way.

On a facade, anticlockwise is read in the opening's own frame, which can show the other way round on screen depending on which way the wall runs. The preview always shows the arc you will get.

What it writes to the contract

Nothing until you press Done. Each arc is one step inside the editor, and Ctrl+Z steps back through them. The contract changes when you press Done, or Enter with nothing in progress, as one step you can undo: what the lines enclose becomes the window's or door's profile, points [u, v] in metres across the wall and up from the floor, or the pattern area's outline in the room's floorAreas or ceilingAreas, points [x, y] in plan metres.

An arc closes an outline only together with your other lines. It becomes a bulge, the third number on the point where it starts: 0.414214 for a quarter circle, 1 for a half circle.

Common questions

How do I draw a quarter circle?

Press A then C quickly, click the start, click the centre, then type 90 and press Enter. A negative angle, such as -90, turns the other way.

Why does my arc go the long way round?

With the pointer, the arc always runs anticlockwise from the start to the pointer's direction. Start from the other end, or type a negative angle, to go clockwise.

What sets the radius?

The distance from the centre to the start. The end point always lands on that circle, in the direction of the pointer.