ARCHSPLACE
Architecture, made simple — since 2018
Select

3DVin the studio

Select

Select takes hold of what the next act works on in the 3D view: a corner, an edge, a face, a whole body, a component or a building element such as a wall. Selecting on its own never changes the project; one click takes the finest thing under the pointer, a double click the whole face and a triple click the whole body.

What it is

Select is how you take hold of things in the 3D view. It is the first tool on the bar, and what it holds is what the next act works on: the Delete key, the arrow keys, the right-click menu, and the tools that work on a selection such as Move, Rotate, Transform and Scale. Selecting changes nothing in the project.

It reaches every level of the model. On a drawn body or on loose lines, one click takes a single corner, edge or face, and further clicks on the same spot take the whole face, then the whole body. A wall, a slab, an opening, a stair or a component is taken whole by one click. Before you click, what the click would take lights in orange; what you hold turns blue. One selection can mix all of these.

When to use it

  • Before Move, Rotate, Transform or Scale, to give them what they should act on.
  • To delete bodies, loose lines, walls, openings, stairs or components with the Delete key.
  • To open a component, the shape of a window or a door, the terrain or a foundation and work inside it.
  • To see what something is in the panel on the right.
  • To drag the corner where walls, pipes or beams meet.

The steps

  1. Take the tool. Press V, or click Select, the first button on the bar. In the 3D view the space bar also brings Select back from any other tool and drops what that tool had under way.

    Take the tool. Press V, or click Select, the first button on the bar.
  2. Click once for the finest thing. A click takes what lies closest under the pointer. A corner within a few pixels of the pointer wins over an edge, and an edge wins over the face it borders. A click on empty space lets go of everything.

    Click once for the finest thing. A click takes what lies closest under the pointer.
  3. Click two or three times in a row for a larger whole. A double click takes the whole face with the edges around it. Inside a hole, it takes every face lining the hole. A triple click takes the whole body, even when the pointer sits on one of its edges; on loose lines and faces it takes everything connected to the spot.

    Click two or three times in a row for a larger whole. A double click takes the whole face with the edges around it.
  4. Add, take out or reach behind. Shift-click adds what the click takes, or removes it if you already hold it. A Shift triple click adds the whole body and nothing else. Ctrl-click (⌘ on a Mac) adds or removes whole things: any part of a body you click brings the whole body in. Alt-click (⌥ on a Mac) takes what lies behind the thing you hold, along the line of sight; click again to go one deeper, and after the last one it comes back to the front.

    Add, take out or reach behind. Shift-click adds what the click takes, or removes it if you already hold it.
  5. Draw a box. Press on empty space with the left button and drag. Dragged to the right, the box takes what lies wholly inside it. Dragged to the left, it also takes what it touches. A body is taken whole only when the box encloses all of it; a body it clips gives the faces, edges and corners it caught. A box across components takes the components. Shift with a box adds what it takes, or removes it if already held. Ctrl+A is the same box over the whole view.

    Draw a box. Press on empty space with the left button and drag.
  6. Open what holds more. A double click on a component opens it: the rest of the model fades and a banner names the component and how many copies of it stand in the project. A component placed inside it stays one object until you double-click it too. Escape closes one level at a time. A double click on a window or a door opens its shape in the elevation or section that shows it best. A double click on the terrain opens the terrain editor, on a footing the foundation editor, on a laid pattern its tile editor.

    Open what holds more. A double click on a component opens it: the rest of the model fades and a banner names the component and how many copies of it stand in the project.
  7. Use the handles on what you hold. With something selected, arrows and squares stand on it: click an arrow, then click where the selection lands, or type a distance and press Enter; a square moves it in its plane. Tab switches between the world's axes and the element's own. On walls, pipes and beams you hold, a square dot stands at each corner where they meet: drag it and every run meeting there follows; hold Alt as you drag to move that one end alone.

    Use the handles on what you hold. With something selected, arrows and squares stand on it: click an arrow, then click where the selection lands, or type a distance and press Enter; a square moves it in its plane.
  8. Act on what you hold. Delete (or Backspace) removes the whole selection in one step, and one Ctrl+Z brings it back. When some pieces cannot go, the rest still goes and a notice counts both and gives the first reason. With one thing in hand, the arrow keys nudge it by a small step that follows the zoom; Shift makes the step five times larger, Ctrl ten times smaller. Escape empties the selection.

    Act on what you hold. Delete (or Backspace) removes the whole selection in one step, and one Ctrl+Z brings it back.

What it refuses

  • A camera move. A drag with the middle or the right button moves the view and never selects, and a left press that travels more than a few pixels is read as a box, never as a click.
  • What hides behind a surface. A corner or an edge on the far side of a face cannot be clicked through it; the face in front is taken. Alt-click is the way to reach what lies behind.
  • The inside of a closed component. From outside, a click or a box takes the component whole. Its faces and edges wait until you open it.
  • Levels, sections and guides in a box. They are taken by a click only, so Ctrl+A followed by Delete can never remove a level or a section.
  • A corner of a drawn body under Delete. Taking a corner out would tear the faces around it, so Delete refuses it and says to delete the whole body, or an edge of loose lines.
  • A face or an edge of a drawn body under Delete or the arrow keys. A body keeps its shell closed: delete the whole body, or reshape it with Move or Push/Pull. Loose lines and faces do delete and nudge.
  • A slab or the terrain under Delete. A slab follows its level, so you redraw its outline instead. The terrain is measured ground: delete its spot heights, or clear it in its panel.

What it writes to the contract

Nothing. A selection lives in the studio while you work; it is never saved in the project, and choosing one is not a step you undo. What you then do writes: Delete takes the selection out of the project in one undoable step, the arrow keys and the handles move what you hold, and a tool you switch to writes what that tool writes.

Common questions

How do I select a whole body in the 3D view?

Click it three times quickly on the same spot. The first click takes the corner, edge or face under the pointer, the second the whole face with its edges, the third the whole body. On loose lines and faces, the third click takes everything connected to what you clicked.

How do I select something hidden behind another object?

Alt-click (Option-click on a Mac) on the spot. Each Alt-click takes the next thing along the line of sight, behind the one you hold, and comes back to the front after the last one.

What is the difference between dragging the box to the right and to the left?

Dragged to the right, the box takes what lies wholly inside it. Dragged to the left, it also takes what it only touches. A body is taken whole only when the box encloses all of it; a body it clips gives the faces, edges and corners it caught.

Why does a click on a component select the whole component?

A component is one object until you open it. Double-click it, or choose Edit component in the right-click menu, to work on its content. Escape closes it again.